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Anime Universe Testing Universe

Anime Universe Testing Universe

A Roblox experience owned by Project: Anime Universe.

Fighting & PvPENanimecombattesting

Description (written by the developer; not a statement by this register)

Testing Universe... 🖥️ PC Controls : - Shift (Hold): Sprint - M1: Basic Attack - 1: First Skill - 2: Second Skill - 3: Third Skill - 4: Fourth Skill - H: Awaken - Q + [W, A, S, D]: Dash - R: Emotes - E: Evasive - F: Block - F (Timed, on specific moves): Perfect Block 🎮 PlayStation Controls : - X: Jump - Square: Block - Triangle: Dash - Circle: Basic Attack - L3: Run - D-Pad Up: Awaken - D-Pad Down: Evasive - L1/L2/R1/R2: Skills 🎮 Xbox Controls : - A: Jump - X: Block - Y: Dash - B: Basic Attack - L3: Run - D-Pad Up: Awaken - D-Pad Down: Evasive - LB/LT/RB/RT: Skills

Last updated by the developer 2 Jan 2026, 08:53 UTC.

0
playing (measured 19 Aug 2026, 23:50 UTC)
278
lifetime visits
100%
liked (5 👍 / 0 👎)
6
favourites (21.6 per 1k visits)
12 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 23:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Servers
999 R$
25% Extra EXP
999 R$
25% Extra Cash
999 R$
2X Gems
999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Warrior · progression0 · 0.00% win
Grandmaster · progression0 · 0.00% win
Conqueror · progression0 · 0.00% win
Welcome! · welcome0 · 0.00% win
Intermediate · progression0 · 0.00% win
Pro · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.