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💣 Bombhead

💣 Bombhead

A Roblox experience owned by Fish in a Bottle.

MinigamesENpass the bombcompetitivepower-ups

Description (written by the developer; not a statement by this register)

NOTE: This game has a extreme high skill ceiling. Take time to learn the game features and powerups 💣 Bombhead is a fast-paced, competitive game show inspired by classic round-based pass the bomb Control the map by collecting powerful orbs and using them to alter tiles, outplay your opponents, and be the last one standing. Be FIRST 🏆 To experience new updates by pressing 🔔NOTIFY. 📋 Change Logs/Credits: https://devforum.roblox.com/t/2767009 💣 Pass the bomb by running into another player 🏃 Escape the bomb as it’s passed around—don’t get caught! 🔮 Collect scattered orbs to gain powerful advantages 💥 Place tile power-ups to control the arena and turn the game in your favor 🎮 Playable on PC🖥️, Mobile📱, Console🎮 and (soon) VR🥽! 💜 Like and join the group for exclusive rewards!

Last updated by the developer 3 Aug 2026, 02:37 UTC.

0
playing (measured 10 Aug 2026, 17:22 UTC)
72,905
lifetime visits
79%
liked (371 👍 / 100 👎)
1,360
favourites (18.7 per 1k visits)
13 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Remote Detonator Ability
799 R$
Gemstone Bomb Skin Pack
459 R$
Bombhead Starter Pack
299 R$
Retro Bomb Pack
299 R$
Runner Bundle
299 R$
Sushi Bomb Pack
179 R$
Spring Nature Pack
129 R$
Balloon Dog Skin Bundle
99 R$
[+1] Powerup Slot Perk
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

- BETA SUBJECT · other24,670 · 0.00% win
BOMB PASSER · other23,557 · 0.00% win
TILE PLACER · other11,206 · 0.00% win
HAMPTER SACRIFICE · other8,397 · 0.00% win
SO CLOSE... · other2,588 · 0.00% win
VICTORY ROYALE · progression2,468 · 0.00% win
FREEZE! · other1,622 · 0.00% win
NICE TRY · other1,422 · 0.00% win
SU^BSP-AC+E ER.RO_R_ · other1,418 · 0.00% win
CLOSE CALL · other1,345 · 0.00% win
PACIFIST · progression686 · 0.00% win
NO LIVES LOSS · progression537 · 0.00% win
THAWED! · other474 · 0.00% win
+ ALPHA SUBJECT · other283 · 0.00% win
ROOKIE WINNER · progression142 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7915 August 2026 — 79 % liked25 August 2026 — 79 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 14:2279no change
15 Aug 2026, 14:0679first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.