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Fall of Death

Fall of Death

A Roblox experience owned by Abraham Lincoln Gaming.

ObbyENobbytower of helldropper

Fall of Death is an obby experience created on 2023-01-14. It has accumulated 1,997,061 lifetime visits and 131,099 favorites. The current player count is zero. The game holds a 48% like percentage. It draws inspiration from Tower of Hell and The Dropper.

Description (written by the developer; not a statement by this register)

🏆 If you combine tower of hell and the dropper you get Fall of Death! This is a fun game taken inspirations of those two games! 🏆 Please enjoy the game! 🏆 FALLER OBBY RAINBOW LIFE 🏆

Last updated by the developer 18 Jan 2025, 07:49 UTC.

0
playing (measured 10 Aug 2026, 21:23 UTC)
1,997,061
lifetime visits
48%
liked (773 👍 / 825 👎)
131,098
favourites (65.6 per 1k visits)
14 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sword ✅
999 R$
Magic Carpet ✅
799 R$
x2 Coins ✅
299 R$
VIP ✅
249 R$
x2 Wins ✅
199 R$
Gravity Coil ✅
149 R$
Speed Coil ✅
149 R$
Grapple Hook ✅
149 R$
Rainbow Trail ✅
50 R$
Red Trail ✅
25 R$
Green Trail ✅
25 R$
Pink Trail ✅
25 R$
Blue Trail ✅
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome1,485,519 · 0.00% win
1 Win · progression418,460 · 0.00% win
10 Wins · progression5,605 · 0.00% win
100 Wins · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.