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Staying Together

Staying Together

A Roblox experience owned by Sabie.

AdventureENco-opobstacle coursepuzzle

Staying Together is an adventure experience created on 2023-01-14. It currently has 10 players online. The game has accumulated 22,838,876 lifetime visits and 260,837 favorites. It holds an 83% like percentage. The experience requires two players to complete its obstacle course and puzzle tasks.

Description (written by the developer; not a statement by this register)

(This game requires 2 people to play.) Make sure to like and favorite if you enjoyed! [For HiddenDevs Game-Jam! The theme was "Limited Space"] Staying Together is an obstacle course/puzzle game you play with 1 extra person, where you have to stay close to complete tasks, Y axis does not count. Use teamwork and problem solving to make it through the cardboard! The Creators: @yewfor (Programming, Building, Level Design) @Ayntrx (Programming, Effects) @SleepieSkye (mrreoweoweow nyaa mrrp)

Last updated by the developer 31 Jul 2026, 08:32 UTC.

10
playing (measured 10 Aug 2026, 19:47 UTC)
22,838,876
lifetime visits
83%
liked (30,100 👍 / 6,215 👎)
260,872
favourites (11.4 per 1k visits)
14 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:4717first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sparkles (Reset After Purchase)
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Out-Of-Circle Experience · other8,830,510 · 100.0% win
Codebreaker · other2,886,878 · 60.3% win
Teamwork · social171,776 · 9.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8313 August 2026 — 83 % liked23 August 2026 — 83 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:1983no change
13 Aug 2026, 16:0783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.