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BOSS UPDATE Anime Wars

BOSS UPDATE Anime Wars

A Roblox experience owned by Datinary Studios.

SimulatorENanimefighting simulatortraining

Description (written by the developer; not a statement by this register)

Anime Wars is a training and fighting simulator which has numerous specials from various animes to master. ❗EXPLOITING IS IN NO WAY TOLERATED, IF FOUND IT WILL BE A PERMANENT BAN. ❗ 🐤NEXT CODE AT 250 LIKES! 💠GROUP MEMBERS GET A x1.25 TRAINING BOOST! 🌐Max Multi: 65.53K - UPDATE 1 Change Log - 🔥11 NEW AURAS! 💠12 PERKS! 👿2 NEW BOSSES! 💪2 NEW TRAINING AREAS! 👊NEW GENERAL POWER! ✨SPECIAL LB COMBINES SPECIALS! 🔒MOBILE SHIFTLOCK! ⬆️INCREASED UNIVERSAL CAP ⬇️LOW GRAPHICS MODE 📉REDUCED LAG! ⚖️POWER SCALING TWEAKS! 🐛VARIOUS BUG FIXES! & More! Join the communications server for codes & game information! If you find a bug, you can report it there. Credits: Datto, Parihsz

Last updated by the developer 10 Aug 2025, 19:00 UTC.

0
playing (measured 11 Aug 2026, 07:31 UTC)
37,555
lifetime visits
79%
liked (186 👍 / 50 👎)
387
favourites (10.3 per 1k visits)
14 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
749 R$
No Multi Cap
749 R$
x2 Endurance
499 R$
x2 Special
499 R$
Half Cooldown
249 R$
x2 Gems
249 R$
x2 Yen
249 R$
Obscure Power
199 R$
+5 Group Members
99 R$
Fast Flight
99 R$
Auto Train
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome20,074

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.