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Raging Incidents (Trollge)

Raging Incidents (Trollge)

A Roblox experience owned by Trollverse Studios.

Fighting & PvPENTrollgeFightingEarly Access

Raging Incidents (Trollge) is a fighting-pvp experience created on 2023-01-14. It has accumulated 950,919 lifetime visits and 4,577 favorites. The game holds a 67% like percentage. Currently, zero users are playing. The title is categorized under the fighting-pvp genre.

Description (written by the developer; not a statement by this register)

MAKE SURE TO LIKE, JOIN GROUP, AND FAVORITE FOR BETTER LUCK! Commands: ;trolls *username* - check trolls of a user ;items *username* - check items of a user ;artifacts *username* - check artifacts of a user ;trade *username* - trade a user ;del - delete your current troll Raging Incidents is a fighting game about trollge incidents. The game is in early release stages. Report any bugs to our group wall. Tags; World of Trollge Trollge Universe Incident TUI WOT

Last updated by the developer 10 Mar 2026, 02:32 UTC.

0
playing (measured 10 Aug 2026, 21:30 UTC)
950,919
lifetime visits
67%
liked (1,560 👍 / 772 👎)
4,572
favourites (4.8 per 1k visits)
14 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(OP) Heaven Realm
9,999 R$
(OP) Antimatter Spiral
4,999 R$
VIP
399 R$
More Troll Storage
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Mistake · other186,827 · 0.00% win
Rizz · other50,381 · 0.00% win
Dark chest · collection40,940 · 0.00% win
Light Chest · collection13,877 · 0.00% win
Quantum Chest · collection11,648 · 0.00% win
God chest · collection6,783 · 0.00% win
Ancient Evil · other4,867 · 0.00% win
mone mone · other3,312 · 0.00% win
The Void Calls... · other1,243 · 0.00% win
Purified · other270 · 0.00% win
How did I get here? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6714 August 2026 — 67 % liked3 September 2026 — 67 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:0467no change
14 Aug 2026, 16:0267first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.