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⛏️Be a Miner!

⛏️Be a Miner!

A Roblox experience owned by NoNet.

TycoonENminingresource managementmulti-world

⛏️Be a Miner! is a tycoon experience created on 2023-01-14. The game has recorded 2,469,185 lifetime visits and currently has 2 players online. It holds 2,748 favorites and maintains a 90% like percentage. The description notes balance changes, five new worlds, and bug fixes in a recent update.

Description (written by the developer; not a statement by this register)

👍 Likes are heavily appreciated 👍 ✨ NEW UPDATE - ⚙️ Balance changes - 🌎 5 New Worlds - 🐛 Bug fixes ⛏️ Mine ore ✨ Convert ore into gold 🌳 25 different worlds! 🙂 Join our group to stay tuned https://www.roblox.com/groups/16785875/NoNet

Last updated by the developer 22 Sept 2023, 16:26 UTC.

2
playing (measured 10 Aug 2026, 15:34 UTC)
2,469,185
lifetime visits
90%
liked (3,102 👍 / 342 👎)
2,748
favourites (1.1 per 1k visits)
14 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:341first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

4 Total Miners
399 R$
Auto Convert
249 R$
Golden Pickaxe
199 R$
Instant Build
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,701,305 · 100.0% win
World 5 · progression11,369 · 0.00% win
World 10 · progression2,161 · 0.00% win
World 15 · progression715 · 0.00% win
World 20 · progression358 · 0.00% win
World 25 · progression229 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.