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(💥NEW💥) Fireball Punching Simulator

(💥NEW💥) Fireball Punching Simulator

A Roblox experience owned by Starcap Games.

SimulatorENsimulatorcombatprogression

(💥NEW💥) Fireball Punching Simulator is a simulator experience created on 2023-01-14. The game has accumulated 22,047,250 lifetime visits and 39,461 favorites. It maintains an 86% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

💪Fireball Punching Simulator💪 🏆Punch and destroy your way up to become the best player in the game🏆 🔥Unlock the best fireballs and slay everyone else🔥 🎮PLAY OUR NEW GAME: https://www.roblox.com/games/15154513235 👍FOLLOW THE OWNER FOR MORE UPDATES👍 https://www.roblox.com/users/596149994/profile 👍JOIN OUR GROUP 'STARCAP GAMES' FOR AN EXCLUSIVE CHAT TAG👍 https://www.roblox.com/groups/7735467/Starcap-Games Tags: Pet, Simulator, Speed, Fun, Obby, Parkour, Race, Run, Victory, Win, Faster, Platformer, Clicker

Last updated by the developer 20 Apr 2026, 19:54 UTC.

0
playing (measured 10 Aug 2026, 14:32 UTC)
22,047,250
lifetime visits
86%
liked (27,801 👍 / 4,422 👎)
39,457
favourites (1.8 per 1k visits)
14 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🥊Auto Punch
1,499 R$
[OP!]🌟Capybara Pet [READ DESC]
899 R$
[OP!]😎Floppa Pet [READ DESC]
499 R$
[OP!]⚡ Ultra Dominus Pet [READ DESC]
399 R$
💪X100 Power
149 R$
🌌Dark Matter Fireball
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1k Power! · progression4,089,424 · 0.00% win
You Played! · welcome3,746,100 · 0.00% win
1M Power! · progression1,226,004 · 0.00% win
1B Power! · other824,503 · 0.00% win
1T Power! · progression168,775 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8613 August 2026 — 86 % liked23 August 2026 — 86 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:2286no change
13 Aug 2026, 16:1786first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.