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🏆Climb to Win Simulator

🏆Climb to Win Simulator

A Roblox experience owned by 2 Days Games.

SimulatorENclimbingsimulatorleaderboards

🏆Climb to Win Simulator is a simulator experience created on 2023-01-14. It has accumulated 3,598,116 lifetime visits and 7,444 favorites. The game holds a 67% like percentage. Currently, zero users are playing. The description highlights climbing mechanics and leaderboard competition.

Description (written by the developer; not a statement by this register)

Welcome to Climb to Win! Reach the top of the world to earn wins! A lot more enjoyable with a group of friends😎 💡 How To Play: - Click to place your ladder ⚡ - Climb and Find Chests 🏆 - Reach the TOP of the Mountain ⛰️ - Get in the Top 100 Leaderboards 🌎 - Group members get +25% Coins - Premium members get +10% Coins Inspired by Steep Steps! Tags: Fun, Mountain, Speed, Obby, Parkour, Race, Run, Victory, Win, Faster, Platformer, Altitude, Impossible, Height

Last updated by the developer 7 Aug 2025, 16:26 UTC.

0
playing (measured 10 Aug 2026, 18:49 UTC)
3,598,116
lifetime visits
67%
liked (2,621 👍 / 1,315 👎)
7,435
favourites (2.1 per 1k visits)
14 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big Ladder!
1,499 R$
Infinite Range!
799 R$
5x Coins!
699 R$
2x Coins!
199 R$
Running Shoes
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,144,692 · 100.0% win
Reached 10m! · progression1,696,142 · 0.00% win
Reached 20m! · progression1,429,469 · 0.00% win
Reached 30m! · progression1,284,986 · 0.00% win
Reached 40m! · progression1,080,287 · 0.00% win
Reached 50m! · progression902,369 · 0.00% win
Reached 60m! · progression850,434 · 0.00% win
Reached 70m! · progression582,347 · 0.00% win
Pine Checkpoint! · progression571,521 · 0.00% win
Reached 80m! · progression457,694 · 0.00% win
Reached 90m! · progression365,309 · 0.00% win
Reached 100m! · progression347,654 · 0.00% win
Reached 120m! · progression274,003 · 0.00% win
Maple Checkpoint!236,117 · 0.00% win
Reached 140m! · progression122,492 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6714 August 2026 — 67 % liked23 October 2026 — 67 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:2267no change
14 Aug 2026, 04:1767first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.