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IMPOSSIBLE Rage Quit Obby 👿

IMPOSSIBLE Rage Quit Obby 👿

A Roblox experience owned by Obby Parkour Friends.

ObbyENparkourdifficulty progressiongroup incentive

IMPOSSIBLE Rage Quit Obby 👿 is an obby experience created on 2023-01-15. It has recorded 4,944,942 lifetime visits and 366,327 favorites. The game holds an 85% like percentage. Currently, zero users are playing. The description highlights increasing difficulty every 20 stages. Tags include parkour, platformer, and obstacle course elements.

Description (written by the developer; not a statement by this register)

⭐Welcome to Impossible Rage Quit Obby! This is one of the hardest Obbies on Roblox. ⭐ ⭐The game starts off easy, but every 20 stages, it gets a bit harder to the point where it is near impossible.⭐ ✅ Like, ⭐ Favourite and... ➡️Join the group to unlock a free skip! https://www.roblox.com/groups/15000800/Obby-Parkour-Friends#!/about⬅️ Tags: Obby, Parkour, Platformer, Obstacle Course, Tower, Easy, Hard, Impossible, Difficulty Chart, DCO, Lava, Chained Together

Last updated by the developer 6 Aug 2025, 05:55 UTC.

0
playing (measured 10 Aug 2026, 16:48 UTC)
4,944,942
lifetime visits
85%
liked (9,870 👍 / 1,693 👎)
366,276
favourites (74.1 per 1k visits)
15 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slap Hand
1,100 R$
Rocket Launcher
799 R$
Laser Gun
699 R$
Sword
699 R$
Easy Mode
699 R$
VIP
399 R$
Flying Carpet
399 R$
Fusion Coil
299 R$
Gravity Coil
199 R$
Speed Coil
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:4585no change
24 Aug 2026, 01:3885no change
14 Aug 2026, 01:3785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.