(IN-DEV) Framestore
A Roblox experience owned by Cross Development.
SimulatorENstrategymultiplayerwar
Description (written by the developer; not a statement by this register)
V 0.13.0b Grab your buddies and storm the countries of Europe. Use strategy and different forms of combat to crush your enemy and claim victory for your team. Enhance your experience by leaving a like and follow! Developers: Project Manager - Issac / @IssacDeveloper Front End Programmer - Creations/ @EzStudioz Back End Programmer - Issac / @IssacDeveloper Modeler - Gloom / @Ghost GUI - Pix / @black SoundTracks - TML / @TML_Jester Voice Actors - Para / @Paradox Supports: PC💻, and Console🎮 No second chance for exploiting. If you found any exploiters/ cheaters/ bugs in the game or you'd like to appeal your ban, please report them through the community server through the link below (game's social links tab). © copyright Cross Development™ 2023
Last updated by the developer 13 Aug 2026, 17:05 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 19 Aug 2026, 10:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.