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Dodgeball Showdown

Dodgeball Showdown

A Roblox experience owned by Everlift Studio.

SportsENsportsspecial abilitiesarena combat

Description (written by the developer; not a statement by this register)

Get ready to experience an adrenaline-fueled dodgeball extravaganza like never before in Dodgeball Showdown! Step into the ultimate arena where players engage in fierce competition, throwing, dodging, and unleashing powerful special abilities to claim victory. 🎯 Aim and Dodge: Show off your dodgeball skills as you aim, strategize, and release the perfect throws to eliminate opponents. 🌟 Unleash Special Abilities: Take the game to the next level with our unique twist - special abilities! From elemental manipulation and teleportation to temporary invincibility and gravity control, the possibilities are endless! 👥 Team Up or Go Solo: Whether you prefer teamwork or going solo, Dodgeball Showdown caters to your playstyle. Form alliances with friends or other players to develop unbeatable strategies, or rely on your individual skills to outsmart and outmaneuver your rivals. Thanks for testing my game! The game will be closed in preparation for the upcoming major update! Version 9.0

Last updated by the developer 10 Jul 2026, 08:53 UTC.

0
playing (measured 11 Aug 2026, 05:32 UTC)
24,170
lifetime visits
76%
liked (39 👍 / 12 👎)
50
favourites (2.1 per 1k visits)
16 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Pre-Alpha Tester · other13,554 · 0.00% win
Free Testing Badge · other97 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.