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Mini Megafactory

Mini Megafactory

A Roblox experience owned by Vanilla Deluxe.

TycoonENfactory simulationminingupgrade mechanics

Mini Megafactory is a tycoon experience created on 2023-01-16. It has accumulated 6,425,602 lifetime visits and 53,613 favorites. The game currently has 1 player online. It holds a 78% like percentage. The description indicates players build factories to process ores on various terrain types.

Description (written by the developer; not a statement by this register)

Make your own mini megafactory to process ores inside a small baseplate. - Upgrade and choose between packs of items with unique gimmicks that change the way your factory operates. - Play on different terrain types that produce unique ores with their own special effects. - Uncover the secrets of this mysterious mining basin.

Last updated by the developer 10 Feb 2026, 08:23 UTC.

1
playing (measured 10 Aug 2026, 16:52 UTC)
6,425,602
lifetime visits
78%
liked (12,154 👍 / 3,393 👎)
53,594
favourites (8.3 per 1k visits)
16 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:521first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vender
100 R$
Water Cannon
100 R$
Lukkiko
100 R$
Lukki Crate
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alloyer · other351,022 · 7.8% win
Bronze Era · progression143,656 · 0.00% win
Unstable · other134,367 · 0.00% win
I Am Fire · other90,306 · 15.7% win
Well Cooked · other42,260 · 0.00% win
Hard To Destroy · other39,504 · 7.8% win
Steel Era · progression27,728 · 0.00% win
Amplified · other20,990 · 0.00% win
Beryl Encounter · other20,850 · 0.00% win
Red Green Blue · other16,493 · 0.00% win
Kaboom · other10,988 · 0.00% win
Combustor Chaos · other10,819 · 0.00% win
TNT Storehouse Complete · progression8,178 · 0.00% win
Struck Gold · collection7,825 · 0.00% win
Status Chaos · other7,040 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7813 August 2026 — 78 % liked23 August 2026 — 78 % liked2 September 2026 — 78 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:3378no change
23 Aug 2026, 23:3278no change
13 Aug 2026, 23:3178first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.