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Mini Megafactory

Mini Megafactory

A Roblox experience owned by Vanilla Deluxe.

TycoonENfactory simulationminingupgrade mechanics

Mini Megafactory is a tycoon experience created on 2023-01-16. It has accumulated 6,425,602 lifetime visits and 53,613 favorites. The game currently has 1 player online. It holds a 78% like percentage. The description indicates players build factories to process ores on various terrain types.

Description (written by the developer; not a statement by this register)

Make your own mini megafactory to process ores inside a small baseplate. - Upgrade and choose between packs of items with unique gimmicks that change the way your factory operates. - Play on different terrain types that produce unique ores with their own special effects. - Uncover the secrets of this mysterious mining basin.

Last updated by the developer 10 Feb 2026, 08:23 UTC.

1
playing (measured 10 Aug 2026, 16:52 UTC)
6,425,602
lifetime visits
78%
liked (12,178 👍 / 3,393 👎)
53,539
favourites (8.3 per 1k visits)
16 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:521first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vender
100 R$
Water Cannon
100 R$
Lukkiko
100 R$
Lukki Crate
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alloyer · other351,128 · 10.1% win
Bronze Era · progression143,727 · 10.1% win
Unstable · other134,424 · 10.1% win
I Am Fire · other90,394 · 15.2% win
Well Cooked · other42,260 · 0.00% win
Hard To Destroy · other39,540 · 0.00% win
Steel Era · progression27,753 · 0.00% win
Amplified · other21,029 · 5.1% win
Beryl Encounter · other20,850 · 0.00% win
Red Green Blue · other16,522 · 0.00% win
Kaboom · other11,010 · 0.00% win
Combustor Chaos · other10,839 · 0.00% win
TNT Storehouse Complete · progression8,203 · 0.00% win
Struck Gold · collection7,848 · 5.1% win
Status Chaos · other7,074 · 5.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7813 August 2026 — 78 % liked23 August 2026 — 78 % liked2 September 2026 — 78 % liked12 September 2026 — 78 % liked22 September 2026 — 78 % liked2 October 2026 — 78 % liked12 October 2026 — 78 % liked1 November 2026 — 78 % liked13 August 20261 November 2026
8 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 23:4678no change
12 Oct 2026, 23:3778no change
2 Oct 2026, 23:3678no change
22 Sept 2026, 23:3578no change
12 Sept 2026, 23:3478no change
2 Sept 2026, 23:3378no change
23 Aug 2026, 23:3278no change
13 Aug 2026, 23:3178first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.