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Valentine Obby!

Valentine Obby!

A Roblox experience owned by Snowbox Games.

ObbyENvalentinestagessnowbox-games

Valentine Obby! is an obby genre experience created on 2023-01-16. It has accumulated 58,896,082 lifetime visits and 1,414,685 favorites. The game holds a 74% like percentage. Currently, zero users are playing. The description notes the experience features 100 stages with plans for future additions.

Description (written by the developer; not a statement by this register)

Welcome to Valentine Obby A obby with amazing obstacles with a Valentine like feeling! This obby currently has 100 stages, But there will be way more in the future! Join this group to see more of our games: https://www.roblox.com/groups/14363791/Snowbox-Games#!/about Be sure to favorite and like the game, If you enjoyed playing this game! 👍

Last updated by the developer 28 Jul 2025, 14:19 UTC.

0
playing (measured 10 Aug 2026, 16:38 UTC)
58,896,082
lifetime visits
74%
liked (4,982 👍 / 1,740 👎)
1,414,259
favourites (24.0 per 1k visits)
16 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:381first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
500 R$
Admin Commands
500 R$
Flying Magic Carpet
500 R$
Cloud
500 R$
Golden Gloves
300 R$
Grapple Hook
150 R$
Body Swap Potion
150 R$
Speed Coil
75 R$
Gravity Coil
75 R$
Healing Potion
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Day 4 · progression3,758 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7423 August 2026 — 74 % liked22 September 2026 — 74 % liked23 August 202622 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Sept 2026, 14:1674no change
23 Aug 2026, 14:0174first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.