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Valentine Obby!

Valentine Obby!

A Roblox experience owned by Snowbox Games.

ObbyENvalentinestagessnowbox-games

Valentine Obby! is an obby genre experience created on 2023-01-16. It has accumulated 58,896,082 lifetime visits and 1,414,685 favorites. The game holds a 74% like percentage. Currently, zero users are playing. The description notes the experience features 100 stages with plans for future additions.

Description (written by the developer; not a statement by this register)

Welcome to Valentine Obby A obby with amazing obstacles with a Valentine like feeling! This obby currently has 100 stages, But there will be way more in the future! Join this group to see more of our games: https://www.roblox.com/groups/14363791/Snowbox-Games#!/about Be sure to favorite and like the game, If you enjoyed playing this game! 👍

Last updated by the developer 28 Jul 2025, 14:19 UTC.

0
playing (measured 10 Aug 2026, 16:38 UTC)
58,896,082
lifetime visits
74%
liked (4,981 👍 / 1,741 👎)
1,414,565
favourites (24.0 per 1k visits)
16 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:381first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
500 R$
Flying Magic Carpet
500 R$
Laser Gun
500 R$
Cloud
500 R$
Golden Gloves
300 R$
Grapple Hook
150 R$
Body Swap Potion
150 R$
Speed Coil
75 R$
Gravity Coil
75 R$
Healing Potion
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Day 4 · progression3,758 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.