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Canine Odyssey {CLOSED TESTING}

Canine Odyssey {CLOSED TESTING}

A Roblox experience owned by Wild Odyssey.

OtherENclosed testingcanineodyssey

Description (written by the developer; not a statement by this register)

Testing for Canine Odyssey. Tune Into Community Server for Updates. Controls are found in Settings.

Last updated by the developer 10 Aug 2026, 01:08 UTC.

0
playing (measured 10 Aug 2026, 15:18 UTC)
284,681
lifetime visits
97%
liked (4,674 👍 / 150 👎)
11,998
favourites (42.1 per 1k visits)
17 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Coyote Test (DO NOT PURCHASE THIS)
1,000 R$
Horns+ Bundle
1 R$
ManedWolf Test
1 R$
Extra Saves
1 R$
Spooktacular Pack 24'
1 R$
CoyoteTest
1 R$
Spring Bundle
1 R$
Winter Bundle
1 R$
Oculus Bundle
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Testing Badge · other32,621 · 0.00% win
Easter Egg Hunt · secret9 · 0.00% win
Easter Egg Hunt 25 · other3 · 0.00% win
Easter Egg Obby 25 · secret3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9715 August 2026 — 97 % liked25 August 2026 — 97 % liked4 September 2026 — 97 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 03:4697no change
25 Aug 2026, 01:4997no change
15 Aug 2026, 01:3397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.