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[📱Support!] Dream Game Testing/Funding!

[📱Support!] Dream Game Testing/Funding!

A Roblox experience owned by My Bike Life!.

RacingENBike LifeStuntMobile Support

Dream Game Testing/Funding! is a racing experience created on 2023-01-18. It has accumulated 3,861,872 lifetime visits and 3,128 favorites. The title holds an 86% like percentage. Currently, zero users are playing the experience. The game focuses on bike stunt mechanics and includes mobile support features within its testing framework.

Description (written by the developer; not a statement by this register)

Get ready to stunt with your friends in the first open testing version of the Bike Life dream game! Practice makes perfect, so enjoy a chance to perfect your bike stunts before you dive into the full game! Update 1! -Tricks -lean animations -overall game feel improvements! Update 2! -Full Mobile Support! 🎛️Controls (PC) -WASD Movement -E Shift Up -Q Shift Down -C Change Camera Angle -F Stoppie -CTRL Wheelie -Spacebar Dismount

Last updated by the developer 18 Jun 2025, 22:07 UTC.

0
playing (measured 10 Aug 2026, 18:08 UTC)
3,861,872
lifetime visits
86%
liked (2,660 👍 / 437 👎)
3,128
favourites (0.8 per 1k visits)
18 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome1,513,767 · 100.0% win
Donated · other5,665 · 7.2% win
1k · progression248 · 2.4% win
5k · other70 · 0.00% win
10k · other54 · 0.00% win
25k · other24 · 0.00% win
50k · other19 · 0.00% win
100k · other14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked23 September 2026 — 86 % liked3 October 2026 — 86 % liked23 October 2026 — 86 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 03:4986no change
3 Oct 2026, 03:4786no change
23 Sept 2026, 03:4686no change
14 Aug 2026, 03:3686first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
30 October 2026
Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
16 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.