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🏝️ Free Boombox/Radio 2 🏝️

🏝️ Free Boombox/Radio 2 🏝️

A Roblox experience owned by [ ERRORR ].

Music & rhythmENmusic playeraudio IDsandbox

Description (written by the developer; not a statement by this register)

🎡 Welcome to Free Boombox/Radio 2! 🎡s ────────────────────────────────── This is a playground where you can play your music! Shutdown = Update ────────────────────────────────── Here You Can: - Play your favorite music on the boomboxes! - Explore the map! And More! ────────────────────────────────── Admin Note: This game is NOT a social game whatsoever and is rated correctly. There is no social aspect to this game and is simply just a game to play music. ────────────────────────────────── πŸ‘ Do you like the game? Leave it a thumbs up and favourite! ⭐ ────────────────────────────────── Tags: #Radio #Free #Boombox #AudioID #Music

Last updated by the developer 9 Aug 2026, 15:40 UTC.

1
playing (measured 10 Aug 2026, 16:30 UTC)
20,613
lifetime visits
90%
liked (128 πŸ‘ / 15 πŸ‘Ž)
230
favourites (11.2 per 1k visits)
31 December 2012
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:301first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Loud BoomBox
250 R$
Visualizer
150 R$
Custom NameTag
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome13,045 Β· 100.0% win
You Joined The Group! Β· welcome1,813 Β· 12.8% win
??? Β· other1,096 Β· 13.4% win
Meet With one of The Developers Β· social793 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.516 August 2026 β€” 89 % liked26 August 2026 β€” 90 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 14:2190+1
16 Aug 2026, 14:2189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.