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Hungry Digital Circus

Hungry Digital Circus

A Roblox experience owned by Wow Collabs.

RoleplayENDigital Circus IPTag/ChaseFood Stealing

Hungry Digital Circus is a roleplay experience created on January 18, 2023. The game has accumulated 8,498,131 lifetime visits and 9,857 favorites. Currently, zero users are playing. The title holds a 52% like percentage. The description references Glitch Productions and outlines gameplay involving food collection and character unlocking.

Description (written by the developer; not a statement by this register)

The Digital Circus are Very Hungry... Do not touch their food or they will chase you until they catch you and take their food back!! These are not some friendly Digital Circus Charathers 📷... 💡 How To Play: - Take The Digital Circus Food and Run🏎 - Earn points by holding on to Food or by bringing it to the Safezone - Unlock Various Characters with the Points 📷 Update: New Update at 2k Likes👍🏼 Credits: Glitch Productions ⭐️Favorite and Like the game to be notified on UPDATES👍🏼. Tags Ignore: piggy george dad mom daddy mommy grandpa grandma granny survive escape knife horror run survival survive killer scary horror survival ### ### family family pigs piggy killer piggy survival survival the killer fun fun fun Mouse Mouse Scary Cheese Hungry pig Hungry Mouse piggy rainbow friends blue friends rainbow

Last updated by the developer 7 Jul 2024, 05:40 UTC.

0
playing (measured 10 Aug 2026, 15:49 UTC)
8,498,131
lifetime visits
52%
liked (1,515 👍 / 1,385 👎)
9,854
favourites (1.2 per 1k visits)
18 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pibby Pomni
400 R$
Rainbow Kaufmo
400 R$
Glitched Jax
400 R$
Hacked Pomni
400 R$
Rainbow Jax
400 R$
Rainbow Zooble
400 R$
Rainbow Pomni
400 R$
Glitched Kinger
400 R$
Galaxy Jax
400 R$
Bazooka
400 R$
Frost Gun
350 R$
Rainbow Cane
300 R$
Glitch Particles
100 R$
Invisibility Potion
100 R$
Flashlight
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Bagde · welcome4,790,868 · 100.0% win
Get chased by one monster! · progression3,064,516 · 100.0% win
Get chased by two monsters! · other1,697,476 · 76.9% win
Get chased by three monsters! · other1,085,774 · 76.9% win
Get chased by four monsters! · other712,268 · 46.2% win
Get chased by five monsters! · other452,861 · 15.4% win
Get chased by Six monsters! · other269,145 · 15.4% win
Get chased by Seven monsters! · other100,773 · 15.4% win
Get chased by eight monsters! · other57,419 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5213 August 2026 — 52 % liked23 August 2026 — 52 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:2252no change
13 Aug 2026, 21:2152first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.