Hungry Digital Circus
A Roblox experience owned by Wow Collabs.
RoleplayENDigital Circus IPTag/ChaseFood Stealing
Hungry Digital Circus is a roleplay experience created on January 18, 2023. The game has accumulated 8,498,131 lifetime visits and 9,857 favorites. Currently, zero users are playing. The title holds a 52% like percentage. The description references Glitch Productions and outlines gameplay involving food collection and character unlocking.
Description (written by the developer; not a statement by this register)
The Digital Circus are Very Hungry... Do not touch their food or they will chase you until they catch you and take their food back!! These are not some friendly Digital Circus Charathers 📷... 💡 How To Play: - Take The Digital Circus Food and Run🏎 - Earn points by holding on to Food or by bringing it to the Safezone - Unlock Various Characters with the Points 📷 Update: New Update at 2k Likes👍🏼 Credits: Glitch Productions ⭐️Favorite and Like the game to be notified on UPDATES👍🏼. Tags Ignore: piggy george dad mom daddy mommy grandpa grandma granny survive escape knife horror run survival survive killer scary horror survival ### ### family family pigs piggy killer piggy survival survival the killer fun fun fun Mouse Mouse Scary Cheese Hungry pig Hungry Mouse piggy rainbow friends blue friends rainbow
Last updated by the developer 7 Jul 2024, 05:40 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 21:22 | 52 | no change |
| 13 Aug 2026, 21:21 | 52 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.