Hungry Sonic
A Roblox experience owned by Wow Collabs.
RoleplayENSonic the HedgehogChaseObstacle/Tag
Hungry Sonic is a roleplay experience created on 2023-01-18. The game has accumulated 8,385,977 lifetime visits and 6,894 favorites. Current player count is zero. The title holds a 62% like percentage. The description outlines gameplay involving food retrieval and character unlocking, with credits attributed to Hungry Pig and SEGA.
Description (written by the developer; not a statement by this register)
The Sonic are Very Hungry... Do not touch their food or they will chase you until they catch you and take their food back!! These are not some friendly Sonic Charather🌴... 💡 How To Play: - Take The Sonic Food and Run🏎 - Earn points by holding on to Food or by bringing it to the Safezone - Unlock Various Characters with the Points 🐿️ Update: New Update at 1k Likes👍🏼 Credits: - Hungry Pig - SEGA. - Sonic ⭐️Favorite and Like the game to be notified on UPDATES👍🏼. Tags Ignore: piggy george dad mom daddy mommy grandpa grandma granny survive escape knife horror run survival survive killer scary horror survival pig pig family family pigs piggy killer piggy survival survival the killer fun fun fun Mouse Mouse Scary Cheese Hungry pig Hungry Mouse piggy rainbow friends blue friends rainbow
Last updated by the developer 2 Oct 2024, 20:10 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.