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[🆕NEW🆕] Undertale: Another Au

[🆕NEW🆕] Undertale: Another Au

A Roblox experience owned by Dino's Studio - Anime Timeline Impact.

Fighting & PvPENUndertaleAlternate UniverseFighting

[🆕NEW🆕] Undertale: Another Au is a fighting-pvp experience created on 2023-01-19. The game has accumulated 1,460,187 lifetime visits and 6,879 favorites. Currently, zero users are playing. The experience holds a 65% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Welcome to the world of Undertale’s ANOTHER UNIVERSE! 🚀✨ Pick your favourite alternate version of iconic characters and fight in hilarious battles! 🤺🔥 Will you dominate as Papyrus’ cool twin or surprise everyone with Undyne’s secret form? 🎭🗡️ 💎 Want gold? Easy! Just swap your EXP in the lobby to unlock awesome new funky skins, and epic upgrades! 🎨💥 Get ready to brawl and show off your skills in the ultimate Undertale fight! 🎉🤖 Who’s gonna be the multiverse champion? Join now and find out! 🌟🏆

Last updated by the developer 25 Jul 2026, 15:27 UTC.

0
playing (measured 10 Aug 2026, 20:00 UTC)
1,460,187
lifetime visits
65%
liked (1,780 👍 / 948 👎)
6,881
favourites (4.7 per 1k visits)
19 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

True Donation
100,000 R$
Donation
10,000 R$
Moderator
3,999 R$
Donation
3,500 R$
Extra character Access
1,999 R$
BIG DONATION
1,000 R$
Evolution Dust sans
599 R$
Wiki SANS
499 R$
x2 Exp Exchange(W.I.P)
350 R$
Sakuya Izayoi
300 R$
Medium donation
250 R$
Small donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome174,958 · 0.00% win
Sansposter · collection6,429 · 0.00% win
Reaper Chara · other3,773 · 0.00% win
You reached 5 Reset · progression2,306 · 0.00% win
You reached 10 Reset · progression1,372 · 0.00% win
bone sans · collection1,353 · 0.00% win
Time Paradox ? · other1,209 · 0.00% win
?? · other824 · 0.00% win
Kindness · other62 · 0.00% win
hardmode insanity · progression50 · 0.00% win
Integrity · other49 · 0.00% win
Bravery · other41 · 0.00% win
Determination · other40 · 0.00% win
Perseverance · other27 · 0.00% win
Justice · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6514 August 2026 — 65 % liked24 August 2026 — 65 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:3265no change
14 Aug 2026, 12:3165first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.