TWICE ARENA [MARCH SUBSCRIPTION UPDATE]
A Roblox experience owned by JYP Official.
RoleplayENK-popTWICEMini-games
TWICE ARENA [MARCH SUBSCRIPTION UPDATE] is a roleplay experience created on 2023-01-19. The game currently has 5 players online. It has accumulated 95,588,520 lifetime visits, 250,762 favorites, and an 87% like percentage.
Description (written by the developer; not a statement by this register)
MARCH UPDATE - 3 exciting NEW Mini-games: 🎴 Find the Photocard: Match the photocard with one of the face-down cards & earn TWICE Points! 🎨 Tag the Wall: Fill a blank canvas with collectible stamps and show off your design to others! 🎤 Vocal & Dance Rehearsals: Tap to perform correct dance moves and sing to earn TWICE Points! Welcome to TWICE ARENA, where you play the role of an idol or a devoted fan: 🎶 Perform on stage as a member of TWICE and take on Sync Dancing challenges ⭐ Progress through Challenges to earn TWICE Points & unlock rewards 📸 Collect photocards through the TWICE letter Scavenger Hunt 🎁 Unlock prizes from the Claw Machine and Vinyl Gacha 🛍️ Collect and wear official TWICE & Lovely-inspired UGC 🥤 Grab snacks and drinks from interactive vending machines ⭐ Relax in the VIP Area for a premium view and exclusive items 🚆 Hop on the train with friends to play TWICE ARENA TD [TWICE SQUARE]
Last updated by the developer 11 May 2026, 13:08 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:08 | 3 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.