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Team Battle [BETA]

Team Battle [BETA]

A Roblox experience owned by Surprise XYZ.

ShooterENteam-based combatprogression systembase defense

Description (written by the developer; not a statement by this register)

💰Earn TCoins per second: Every passing second, you receive a quantity of TCoins💰 that can be used to buy improvements and equipment in the game 🎮. 🆙Gain levels with every elimination: 💥Every time you eliminate an enemy, you gain experience and level up. Each level achieved brings new skills and advantages🆙. 🏦 Store coins in the center of the base: To avoid losing your TCoins when you die 💀, it is important to deposit them in the center of your team's base ⛺. This way, they are protected and can be used to improve your team 🛡️. ⚠️ Important: Levels and TCoins are reset when you exit the game! Remember that, when you leave the game, all your achievements are lost 🚫.So, try to save your "Coins" and reach the highest levels before leaving the game 🏆. 💾 "Coins" are saved: Despite losing your levels and TCoins when leaving the game, the "Coins" you deposited in the center of the base are saved and can be used when you return to playing.

Last updated by the developer 25 Aug 2025, 04:04 UTC.

0
playing (measured 17 Aug 2026, 13:16 UTC)
1,227
lifetime visits
100%
liked (8 👍 / 0 👎)
5
favourites (4.1 per 1k visits)
19 January 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 13:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Perm Gears when Die (Save)
240 R$
2x Level
160 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome57 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.