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Find the codes 2

Find the codes 2

A Roblox experience owned by Quick Devs.

PuzzleENcode huntingmap completionpuzzle

Find the codes 2 is a puzzle experience created on 2023-01-20. It has accumulated 73,369,804 lifetime visits and 53,574 favorites. Currently, one user is playing. The game holds a 76% like percentage. The description notes that levels do not save and players must complete maps without leaving.

Description (written by the developer; not a statement by this register)

[disclaimer] Levels do not save, the point of the game is to finish the map without leaving. -Added christmas map! In this game you have to search for the hidden code to complete the level! You can choose from a variety of different maps with different difficulty ranges. Join the group and leave a like for more updates! https://www.roblox.com/groups/5685276/Quick-Devs scripting, building: px_qz maps: hythe55

Last updated by the developer 20 Jan 2026, 23:53 UTC.

1
playing (measured 10 Aug 2026, 15:31 UTC)
73,369,804
lifetime visits
76%
liked (7,027 👍 / 2,245 👎)
53,562
favourites (0.7 per 1k visits)
20 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
150 R$
Unlock all trails
120 R$
Rainbow trail
50 R$
2x walkspeed
30 R$
2x Jump
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome30,836,500 · 100.0% win
Completed Islands · progression4,220,069 · 6.2% win
2007 complete · collection3,515,003 · 18.5% win
Completed easter · secret2,537,835 · 12.3% win
Completed museum · progression2,190,944 · 0.00% win
Completed cruise · progression1,884,976 · 6.2% win
Completed sewers · progression1,509,534 · 0.00% win
Completed christmas · progression1,418,620 · 18.5% win
Completed House · progression1,393,458 · 12.3% win
Completed hospital · progression1,085,570 · 6.2% win
Completed factory · progression1,029,555 · 12.3% win
Tester · other15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7623 August 2026 — 76 % liked2 September 2026 — 76 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:3876no change
23 Aug 2026, 13:3676first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.