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HORSEMAN [HORROR]

HORSEMAN [HORROR]

A Roblox experience owned by monkey game productions.

HorrorENhorrorescapebackrooms

Description (written by the developer; not a statement by this register)

👍 200 Likes = NEXT CHAPTER You're Stuck In the Backrooms With THE HORSEMAN... Is there an Escape? 😵 How To Play: 🔑 Use keys to open doors and find ALL 18 PUMPKINS! 😰 Try Not to Get Caught By THE HORSEMAN 🎁 Use your coins in the shop to get gadgets to help escape 🏆 Once you have all 18 pumpkins you can ESCAPE THE HORSEMAN 💖 Join our GROUP and LIKE the game for +1 LIFE 💎 Premium Players Will Soon Get a New Ending! 🪀 Tags: Survival, Roleplay, Adventure, Story, Billy, BILLY, BILLY STORY, billy ugc , billy bundle , billy character , billy free ugc , free billy ugc, BILLY HORROR, SURVIVE BILLY, Bring, Back, Bring Back Billy, Shake, Birthday, Survive, Killer, Fun, Survive Billy The Killer, Headless Horseman

Last updated by the developer 4 Oct 2024, 10:58 UTC.

0
playing (measured 10 Aug 2026, 16:00 UTC)
42,883
lifetime visits
68%
liked (113 👍 / 53 👎)
565
favourites (13.2 per 1k visits)
20 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Push Tool
199 R$
Pumpkin Compass
185 R$
VIP
149 R$
Infinite Sprint
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome34,039 · 0.00% win
Friendship · social24,339 · 0.00% win
5 MINUTES · progression10,031 · 0.00% win
10 MINUTES · other5,173 · 0.00% win
30 MINUTES · progression803 · 0.00% win
Group Member · social225 · 0.00% win
60 MINUTES · progression134 · 0.00% win
You Met The Owner! · social41 · 0.00% win
You Died.... · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6815 August 2026 — 68 % liked25 August 2026 — 68 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 19:4968no change
15 Aug 2026, 19:3768first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.