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Escape From Scary Ghost ( Scary Obby )

Escape From Scary Ghost ( Scary Obby )

A Roblox experience owned by Demetra Studios.

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Escape From Scary Ghost ( Scary Obby ) is a Roblox obstacle-course (obby) experience created in 2023. Players climb, jump, and navigate a course of obstacles toward the end. It has logged 9,957,415 lifetime visits and 14,269 favorites to date. It holds a 58% like rate. It is listed in the obstacle-course (obby) category on the index.

Description (written by the developer; not a statement by this register)

[ UPDATE ] - FIXING BUG - The default camera is 3rd person camera, but i recommended you to use first person camera by zoom in your camera! 👻 Welcome to your NIGHTMARE !!! 👻 😮 Let's Escape from the scary ghost realm with many ghost inside and many obstacle you will struggle with. 💀 💀 Enjoy and don't be scared ( Maybe they will came to your room soon 👻 ) Please rate the game if you like :)

Last updated by the developer 17 Dec 2025, 12:43 UTC.

0
playing (measured 10 Aug 2026, 14:02 UTC)
9,957,415
lifetime visits
58%
liked (1,173 👍 / 860 👎)
14,261
favourites (1.4 per 1k visits)
22 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jetpack Gamepass
350 R$
Rocket Launcher Gamepass
250 R$
Taser Gamepass
225 R$
Grapple Hook Gamepass
200 R$
Gravity Coil Gamepass
125 R$
Speed Coil Gamepass
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Escape Scary Ghost · welcome5,520,505 · 100.0% win
Escaped From MR.POCI's Village · progression1,022,557 · 0.00% win
Escaped From Ondel-Ondel · progression593,110 · 0.00% win
Escaped From Wedon · progression336,859 · 0.00% win
Finished From Torture · progression326,171 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5813 August 2026 — 58 % liked22 September 2026 — 58 % liked2 October 2026 — 58 % liked22 October 2026 — 58 % liked1 November 2026 — 58 % liked13 August 20261 November 2026
5 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 20:3658no change
22 Oct 2026, 20:3358no change
2 Oct 2026, 20:3158no change
22 Sept 2026, 20:3058no change
13 Aug 2026, 20:2058first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.