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⚔️ Castle Tycoon 🏰

⚔️ Castle Tycoon 🏰

A Roblox experience owned by im on a seafood diet i see food and eat it studios.

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Description (written by the developer; not a statement by this register)

THUMBS UP AND JOIN THE GROUP FOR A CHEST REWARD IN-GAME: https://www.roblox.com/groups/16835184/im-on-a-seafood-diet-i-see-food-and-eat-it-studios#!/about 🌠Welcome to Castle Tycoon 🏰, embark on an epic adventure featuring your own castle, which include weapons, knights & your very own throne room! ⚔️ But be aware.. as other players can fight you and overtake your army! Do you have what it takes to make it to the end? 👑 🎮 Available on Xbox One! 👍 Thumbs up if you enjoyed the game! ⭐ Favorite if you really enjoyed the game! 🔥 Join our communication server for upcoming game news!

Last updated by the developer 16 Jul 2023, 10:34 UTC.

0
playing (measured 10 Aug 2026, 17:32 UTC)
45,240
lifetime visits
68%
liked (273 👍 / 129 👎)
663
favourites (14.7 per 1k visits)
22 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
549 R$
Automatic Manual Droppers
250 R$
Auto Collect Gold
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome32,067 · 0.00% win
Tutorial Complete! · progression5,821 · 0.00% win
Mystery · other1,589 · 0.00% win
Meet a Developer · social114 · 0.00% win
Completed Tycoon · progression23 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6815 August 2026 — 68 % liked25 August 2026 — 68 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 19:1768no change
15 Aug 2026, 19:0668first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.