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[🐰EASTER!] 2019 Booga Olympics Reincarnated

[🐰EASTER!] 2019 Booga Olympics Reincarnated

A Roblox experience owned by Hamza Studios.

SurvivalENsurvivalsandboxbooga booga

Description (written by the developer; not a statement by this register)

BOOGA BOOGA OLYMPICS is a Survival game which you have to scavenge ----------------------------------- Enjoy!!! --------------------------------- if you bought any gamepasses you will auto agreed to our term of service ----------------------- 2019 Booga Booga Olympics credits to Soybeen for allowing us to use his game! A sandbox survival game where you can explore and gather resources. Please report exploiters to our community server located in the social links below.__ If you spam chests in the server or hack u have a very high chance of getting banned Thanks for Playing!

Last updated by the developer 6 Jul 2023, 19:08 UTC.

0
playing (measured 3 Sept 2026, 06:18 UTC)
5,922
lifetime visits
75%
liked (3 👍 / 1 👎)
1
favourites (0.2 per 1k visits)
22 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
3 Sept 2026, 06:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Devil's Blade
7,500 R$
Thunder Bow
4,000 R$
ADMIN
4,000 R$
Hell's Torch!
2,500 R$
Slayer Blade
2,500 R$
The Dirtmaker!
2,500 R$
The Moneymaker
2,500 R$
The Candycane Maker
2,300 R$
VIP ADMIN
1,500 R$
Land Bag
1,200 R$
Binary Bag 2.0
1,200 R$
Night Bag
1,200 R$
Rento Bag
1,200 R$
Hmmm Bag
1,000 R$
Cosmetic Plus+
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome212 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.