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[NEW] Red vs Blue | Gun Battle Castle Wars

[NEW] Red vs Blue | Gun Battle Castle Wars

A Roblox experience owned by Kasteeltoren Game Studio.

ShooterENTeam DeathmatchCastle ThemeFPS

[NEW] Red vs Blue | Gun Battle Castle Wars is a shooter experience created on 2023-01-22. The game has accumulated 18,469,676 lifetime visits and 87,452 favorites. Currently, zero users are playing. The title holds a 63% like percentage. It features team-based combat within castle environments using various weapons.

Description (written by the developer; not a statement by this register)

🏰 Welcome to Red vs Blue - Castle Wars! Fight intense battles inside castles using powerful weapons and teamwork. 🏰 ⭐️ Choose your team and eliminate the enemy with an assault rifle, sniper, and more! ⭐️ 🛡️ New updates every week to keep the battles fresh and fun! 🛡️ 🏹 Grab your weapons — join the fight, and conquer the castle! 🏹 🔖 Tags: Red vs Blue, Castle Wars, Gun Battle, Shooter, Weapons, Battlegrounds, Deathmatch, Action, Military, Team Battle, Fortline, Multiplayer, Console, PC, Battle Royale.

Last updated by the developer 3 Mar 2026, 17:48 UTC.

0
playing (measured 10 Aug 2026, 21:53 UTC)
18,469,676
lifetime visits
62%
liked (1,887 👍 / 1,136 👎)
87,449
favourites (4.7 per 1k visits)
22 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fast Grenade Launcher
800 R$
Railgun
450 R$
Grenade Launcher
300 R$
Illumina
250 R$
Crossbow
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9,288,070 · 0.00% win
You spawned a vehicle. · other4,497,683 · 0.00% win
You played for 10 minutes! · welcome2,704,196 · 0.00% win
You captured a small castle. · progression776,035 · 0.00% win
You climbed on TOP of the Mountain. · progression738,916 · 0.00% win
Secret Badge #1 · secret412,591 · 0.00% win
Secret Badge #3 · secret365,372 · 0.00% win
Secret Badge #2 · secret118,533 · 0.00% win
You played for 1 hour! · other84,757 · 0.00% win
You found the Secret Cavern! · secret79,050 · 0.00% win
You have an active Premium subscription! · other43,987 · 0.00% win
You played for 2 hours! · other29,958 · 0.00% win
You played for 3 hours! · other20,152 · 0.00% win
You played for 4 hours! · other14,965 · 0.00% win
You played for 5 hours! · other11,313 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

626362.513 August 2026 — 63 % liked23 August 2026 — 62 % liked13 August 202623 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:0262-1
13 Aug 2026, 17:0163first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.