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ESCAPE BARRY'S RESTAURANT!

ESCAPE BARRY'S RESTAURANT!

A Roblox experience owned by MoneyPrinting.

AdventureENescape roomhorrorlucky block

ESCAPE BARRY'S RESTAURANT! is an adventure experience created on 2023-01-22. It has accumulated 1,273,823 lifetime visits and 87,015 favorites. The game holds a 63% like percentage. Currently, zero users are playing. The description lists tags including horror, roleplay, and obstacle course elements, alongside mentions of premium benefits and admin features.

Description (written by the developer; not a statement by this register)

🥩WELCOME TO ESCAPE BARRY'S RESTAURANT! 👍FREE ADMIN AT 70% LIKES! ⭐REACH THE END FOR A LUCKYBLOCK PRIZE! ✔️ Premium Benefits: Speed Increased, Jump Increased, Chat Tag, Gear, Effect 💬 Tags: Amazing Digital Circus, Free Admin, Admin, Cart ride, Hangout, Scary, Roleplay, Pomni Escape StepDad Obby Parkour Obstacle Course Barry's Prison Grumpy Gran Mr Stinky Evil Stepmom Wednesday Adventure Fun Adventure Ice Spice Mr Popster's

Last updated by the developer 13 Jan 2026, 22:58 UTC.

0
playing (measured 11 Aug 2026, 00:48 UTC)
1,273,823
lifetime visits
63%
liked (751 👍 / 438 👎)
87,013
favourites (68.3 per 1k visits)
22 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BUNDLE - ALL ITEMS 50% OFF
1,199 R$
MORPHS - PLAY AS THE CHARACTERS
499 R$
FLING PLAYERS
349 R$
TASER
299 R$
JETPACK
249 R$
SPEED COIL
199 R$
JUMP COIL
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome458,983 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6314 August 2026 — 63 % liked24 August 2026 — 63 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:3663no change
14 Aug 2026, 13:3563first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.