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Project Pandora

Project Pandora

A Roblox experience owned by EstoyNOS.

SurvivalENsurvivalclan-basedopen-world

Description (written by the developer; not a statement by this register)

Project Pandora | [Under Development Again!] Step into a vast bioluminescent world where ancient clans, towering forests, and untamed skies await. Choose your path among the clans of the Forest, Sea, Sky, and Ash — or stand with the human outposts pushing into the wilds. 🌿 Survive the wilderness — hunger, thirst, predators, and the elements ⚔️ Hunt powerful creatures for resources, trophies, and crafting materials 🔨 Gather, craft, and build — from simple tools to fortified hometrees 🐉 Tame and bond with wild beasts, then take to the skies on your mount 🏹 Master weapons unique to each clan — bows, blades, staves, and spears 🌍 Explore a massive open world full of secrets, ruins, and rival players Forge alliances. Defend your territory. Make the land your own. New updates dropping regularly — your story is just beginning.

Last updated by the developer 10 Aug 2026, 03:32 UTC.

0
playing (measured 18 Aug 2026, 20:32 UTC)
49,965
lifetime visits
80%
liked (121 👍 / 30 👎)
416
favourites (8.3 per 1k visits)
23 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 20:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sea (Clan)
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8018 August 2026 — 80 % liked28 August 2026 — 80 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 20:3380no change
18 Aug 2026, 20:3380first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.