SPOOKY HALLOWEEN TYCOON!π»
A Roblox experience owned by Sleepytime Studio.
TycoonENHalloweenTycoonPets
SPOOKY HALLOWEEN TYCOON!π» is a tycoon experience created on 2017-09-11. It has accumulated 579,982 lifetime visits and 13,317 favorites. The title currently holds an 85% like percentage. Zero users are playing now. The description outlines mechanics involving base construction, monster killing, and pet collection.
Description (written by the developer; not a statement by this register)
Welcome to Halloween Tycoon (HT)! γππ΄ππΊπ²γ In this game you: Construct your spooky base, Earn cash by purchasing haunted droppers, Complete quests by killings monsters to earn candy, Collect over 30 powerful PETS, And a whole lot more to be discovered! γπ»π’π§ππ¨γ ππ¨ππ: FF6SE4f Join Sleepytime Studio for updates and exclusive game codes to give you exclusive in-game advantages!: γπππΌππ²γ If you enjoy the game please be sure to leave a thumbs up and a favourite, it motivates us to work on other games! TYCOON, HORROR, SCARY, SPOOKY, TYCOON, HORROR, SCARY, SPOOKY, TYCOON, HORROR, SCARY, SPOOKY, TYCOON, HORROR, SCARY, SPOOKY, TYCOON, HORROR, SCARY, SPOOKY, TYCOON, HORROR, SCARY, SPOOKY, TYCOON, HORROR, SCARY, SPOOKY, TYCOON, HORROR, SCARY, SPOOKY, TYCOON, HORROR, SCARY, SPOOKY, TYCOON, HORROR, SCARY, SPOOKY, TYCOON, HORROR, SCARY, SPOOKY, TYCOON, HORROR, SCARY, SPOOKY, TYCOON, HORROR, SCARY, SPOOKY, TYCOON, HORROR
Last updated by the developer 14 Oct 2020, 21:44 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 11:06 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.