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Chettonsford Quarry, 1953: REMASTER (Early Access)

Chettonsford Quarry, 1953: REMASTER (Early Access)

A Roblox experience owned by MayFlower Industries.

SimulatorENtrain simulationrole-playremaster

Description (written by the developer; not a statement by this register)

NOTICE: This game's development is currently on hiatus due to the head dev leaving suddenly and the new owner lacking resources to continue development. I'm very sorry. This game is a train simulation / role-play game, it is currently very heavily under progress. You can customize your engines, and explore the map, talk to NPCs to learn about the world, and roleplay! In the future, we will even have jobs and currency! Join our community server in order to see whats coming next! ----------------------------------------------------------------------- You are still subject to bugs in this game. Please be patient with us. Game will now be open under paid access throughout the alpha! we will eventually release the game for free when its in a playable state. When the game exits alpha, we will award players who bought the early access with special customization options. DISCLAIMER; THIS GAME IS NOT ACCESSIBLE FOR PLAYERS WITH THESE DEVICES: - CONSOLES - MOBILES - TABLETS - FRIDGES

Last updated by the developer 3 Aug 2026, 03:10 UTC.

1
playing (measured 10 Aug 2026, 21:04 UTC)
78,228
lifetime visits
95%
liked (1,183 👍 / 58 👎)
9,771
favourites (124.9 per 1k visits)
23 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donations
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Redemption Killed The Cat · other779 · 0.00% win
Memorialized Yet Forgotten · other716 · 0.00% win
Shmelly · other683 · 0.00% win
Genesis 4:8 · other628 · 36.4% win
Early Bird Catches The Worm · welcome459 · 0.00% win
Sweet Sweet Algae · other386 · 36.4% win
Intrusive Thoughts · other379 · 36.4% win
Ragebait · other325 · 0.00% win
The Hand That Feeds You · other135 · 0.00% win
The Bunker · other52 · 0.00% win
Not Just A Voice In Your Head · other45 · 36.4% win
Someone's Home · other38 · 0.00% win
Birdbox · other26 · 0.00% win
Familiar Face...? · other12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9515 August 2026 — 95 % liked25 August 2026 — 95 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 13:4595no change
15 Aug 2026, 13:2395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

chettonsfordquarry1953.fandom.com2 active editors · 2,203 edits
71 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.