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PM 6:06 Manager

PM 6:06 Manager

A Roblox experience owned by Winning Banger Studios.

Last updated by the developer 21 May 2026, 23:46 UTC.

0
playing (measured 10 Aug 2026, 23:51 UTC)
310,173
lifetime visits
92%
liked (891 👍 / 74 👎)
844
favourites (2.7 per 1k visits)
24 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:511first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

1 K Ichor Produced · other35,571 · 0.00% win
1M Ichor Produced · progression10,278 · 0.00% win
1 B Ichor Produced · other1,997 · 0.00% win
1 T Ichor Produced · other434 · 0.00% win
1 Qa Ichor Produced · other58 · 0.00% win
Ichor Baron · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9215 August 2026 — 92 % liked4 September 2026 — 92 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 03:0292no change
15 Aug 2026, 00:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.