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BATTLE SANS & PAPYRUS AUs

BATTLE SANS & PAPYRUS AUs

A Roblox experience owned by GGB Productions.

AdventureENUndertaleObbyBoss Battle

Description (written by the developer; not a statement by this register)

"BATTLE SANS & PAPYRUS AUs" is Basically a Game where you Enter a Battle/Obby against Sans & Papyrus! But you won't be fighting the same one, They have Different Versions of themselves with Different Attack Patterns. So better be ready to face another Different Foe! (or not if you get the same one afterwards) -------------------------------------------------- [THIS GAME IS STILL A W.I.P]

Last updated by the developer 24 Nov 2025, 22:57 UTC.

0
playing (measured 11 Aug 2026, 04:48 UTC)
1,590
lifetime visits
57%
liked (4 👍 / 3 👎)
6
favourites (3.8 per 1k visits)
24 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Defeated Insanity Papyrus · progression97 · 0.00% win
Defeated Fell Papyrus · progression84 · 0.00% win
Defeated Sans · progression82 · 0.00% win
Defeated Outer Sans · progression79 · 0.00% win
Defeated Phantom Papyrus · progression79 · 0.00% win
Defeated Horror Sans · progression76 · 0.00% win
Defeated DustSwap Papyrus · progression72 · 0.00% win
Defeated Slashed Sans · progression67 · 0.00% win
Defeated WIKI Sans · progression67 · 0.00% win
Defeated Fell Sans · progression66 · 0.00% win
Defeated Dust Sans · progression62 · 0.00% win
Defeated Papyrus · progression58 · 0.00% win
Defeated Swap Papyrus · progression56 · 0.00% win
Defeated VHS Sans · progression55 · 0.00% win
Defeated Horror Papyrus · progression47 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.