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(Paused in-dev) Fazbear`s Unlimited

(Paused in-dev) Fazbear`s Unlimited

A Roblox experience owned by B.E.S.T. Interactive.

HorrorENFNaFmulti-modesurvival

Description (written by the developer; not a statement by this register)

For the latest update date check the dev place: https://www.roblox.com/games/14958765998 A game, where you choose how to play (Based on the FNaF franchise, created by Scott Cawthon). Here you can play for: (1st Prior)NPC Survival; (2nd Prior)mini-games; (3rd Prior)PVP Survival; CO-OP Survival; Roleplay; Idle games; Hangout. Rules: --- Credits: --- Some or most of the things in-game can possibly be owned by Scott Cawthon and Steel Wool Studios(Free source) Tags: ---

Last updated by the developer 11 Jun 2026, 12:30 UTC.

0
playing (measured 12 Aug 2026, 14:21 UTC)
1,318
lifetime visits
86%
liked (19 👍 / 3 👎)
20
favourites (15.2 per 1k visits)
24 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra support
215 R$
In-Dev Stuff
180 R$
Support Stable
37 R$
Support small
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[REDACTED] · secret104 · 0.00% win
Hello! It`s just a Tester Badge. · other46 · 0.00% win
Kind soul · social13 · 0.00% win
Faz-easter · secret13 · 0.00% win
Happy Birthday! · other4 · 0.00% win
A familiar face · other2 · 0.00% win
Spooky Halloween · progression0 · 0.00% win
Faz-mas(real) · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.