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Touhou Battlegrounds

Touhou Battlegrounds

A Roblox experience owned by CodedLeaf Studios.

Fighting & PvPENTouhou ProjectFightingCharacter Selection

Touhou Battlegrounds is a fighting-pvp Roblox experience created on 2023-01-25. The game records 3 concurrent players, 2,749,179 lifetime visits, a 73% like percentage, and 13,155 favorites. It supports PC and mobile platforms. Keybinds and settings are customizable within the interface.

Description (written by the developer; not a statement by this register)

remember click gear icon on left top of screen to edit your keybinds and settings to have best gameplay experience all setting saves so you won't need to edit everytime you join game to change character click/press head icon on left top of screen to select character(skills cannot be on cooldown) if you're lagging in game you can turn off or turn on some setting to improve performance. settings that affect fps have description you can check in game when you hover your cursor on it. scripts ,animations ,VFX ,UI ,game icon by me all contributors are wrote in game settings supports pc, mobile, controller if you own a private server you can type /cmds,/commands in chat to see available commands ※those command doesn't work on public server※

Last updated by the developer 23 Jul 2026, 13:48 UTC.

3
playing (measured 10 Aug 2026, 19:50 UTC)
2,749,179
lifetime visits
73%
liked (2,273 👍 / 835 👎)
13,155
favourites (4.8 per 1k visits)
25 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early access
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ordinary Magician · other2,645 · 0.00% win
Chronostasis · other2,611 · 0.00% win
Shrine Maiden · other1,974 · 0.00% win
Predestination · other1,863 · 0.00% win
Allhallows Eve · other891 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7314 August 2026 — 73 % liked3 September 2026 — 73 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:4573no change
14 Aug 2026, 06:3773first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.