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(New) Hungry Shaun

(New) Hungry Shaun

A Roblox experience owned by loftlee.

HorrorENhorrorcollectionsurvival

(New) Hungry Shaun is a horror experience created on 2023-01-25. It has accumulated 9,724,027 lifetime visits and 8,771 favorites. The current player count is 0. The experience holds a 59% like percentage. Tags include horror, survival, and simulator elements.

Description (written by the developer; not a statement by this register)

Welcome to Hungry Shaun. Run, Run, Run!! How many items can you take? (Ignore)Tags: Hungry, Pig, sheep, money, collect, simuator, shop, run, survival, scary, fun, killer, Farmer, Horror.

Last updated by the developer 19 Jul 2024, 19:03 UTC.

0
playing (measured 10 Aug 2026, 22:03 UTC)
9,724,027
lifetime visits
59%
liked (1,095 👍 / 756 👎)
8,780
favourites (0.9 per 1k visits)
25 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:030first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

Roblox returns no rating (unrated or unavailable)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Tip Jar
100,000 R$
Be a Morph
600 R$
Give all tools
600 R$
UFO
500 R$
Minigun
400 R$
RPG
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Killed by Timmee · other2,476,847 · 0.00% win
Killed by the Farmer · other2,317,402 · 0.00% win
Killed by Shaun · other2,178,155 · 0.00% win
Killed by Pig · other2,167,174 · 0.00% win
Killed by Bitzer · other2,132,119 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5913 August 2026 — 59 % liked2 September 2026 — 59 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:3259no change
13 Aug 2026, 20:3059first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.