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Wheel Of Misfortune Simulator

Wheel Of Misfortune Simulator

A Roblox experience owned by Jimmalonia.

HorrorENhorrorsocial experimentprize wheel

Wheel Of Misfortune Simulator is a horror experience created on 2023-01-25. The game has recorded 1,150,316 lifetime visits and holds 14,308 favorites. Currently, zero users are playing. The title maintains an 81% like percentage. No new updates are planned for this experience.

Description (written by the developer; not a statement by this register)

[ This game will receive no new updates. ] You awake in a basement with nothing except for an enticing prize wheel. Will you test your luck and spin the wheel? Spin the wheel to win prizes that will decorate the room, each with their own unique interactions. Who knows, maybe there'll be some strange and dangerous random events that occur as well? Inspired by social experiment and the short horror game "Spin To Win" by Calvin.

Last updated by the developer 28 Nov 2024, 15:28 UTC.

0
playing (measured 10 Aug 2026, 15:05 UTC)
1,150,316
lifetime visits
81%
liked (2,842 👍 / 682 👎)
14,302
favourites (12.4 per 1k visits)
25 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Spin Speed
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Winner! · progression544,337 · 0.00% win
Indoor Cumulonimbus · other476,789 · 0.00% win
First Blood · other471,045 · 0.00% win
Sticky Situation · other282,865 · 0.00% win
A Balanced Breakfast · other233,813 · 0.00% win
What lies behind? · secret229,543 · 0.00% win
Switcheroo · other217,442 · 0.00% win
Lucky Streak · other207,384 · 0.00% win
Bricks · other190,814 · 0.00% win
Happy Thursday! · other190,673 · 0.00% win
Good job! · other189,301 · 0.00% win
Hallucination · other186,038 · 0.00% win
Deja Vu! · other185,749 · 0.00% win
Meet the Legend · other185,118 · 0.00% win
walmart · other183,052 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked3 September 2026 — 81 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:3481no change
14 Aug 2026, 14:2181first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.