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Undertale Last Try [alpha]

Undertale Last Try [alpha]

A Roblox experience owned by Red_Games_.

RoleplayENUndertaleFan GameAlpha

Description (written by the developer; not a statement by this register)

This is my Undertale game have fun (: shutdown = update This game is in an ALPHA currently and alot of things could change from now. CREDITS: kennonb for modeling. redpanda200012 the map maker that's all for now have fun! All characters and assets belong to their respective owners.

Last updated by the developer 13 Jun 2026, 15:46 UTC.

0
playing (measured 15 Aug 2026, 13:05 UTC)
2,513
lifetime visits
88%
liked (21 👍 / 3 👎)
20
favourites (8.0 per 1k visits)
26 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 13:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

To be determined
999,999,999 R$
call of the void (W.I.P)
715 R$
Dust!Beleif EVO
429 R$
Papyrus Bundle
286 R$
Human extension pack
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

300 Visits Badge [Unobtainable] · other23 · 0.00% win
1K Visits Event [Unobtainable] · other17 · 0.00% win
50 Visits Event [Unobtainable] · other14 · 0.00% win
50Revisits · progression13 · 0.00% win
April Fools Badge [Unobtainable] · other10 · 0.00% win
2K Visits Event! (Unobtainable) · other9 · 0.00% win
RESET · other6 · 0.00% win
Found Pumkin Sans Badge · collection5 · 0.00% win
you attended the mega tournament! · social5 · 0.00% win
Sansta0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.