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(Update) Killstreak Killtastrophe

(Update) Killstreak Killtastrophe

A Roblox experience owned by Killtastrophe Productions.

Fighting & PvPENcombatkillstreakpower-up

(Update) Killstreak Killtastrophe is a fighting-pvp experience created on 2023-01-26. The game has accumulated 2,389,435 lifetime visits and 3,585 favorites. Currently, zero users are playing. The title holds a 58% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Kill others to gain power using the Killstreak glove and others. find sub games HERE: https://www.roblox.com/games/76054422905606/Jeffs-EVIL-Game-Hub

Last updated by the developer 5 Aug 2026, 01:35 UTC.

0
playing (measured 10 Aug 2026, 20:06 UTC)
2,389,435
lifetime visits
58%
liked (1,722 👍 / 1,244 👎)
3,583
favourites (1.5 per 1k visits)
26 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Godstreak
800 R$
2X Kills
499 R$
Evolution
400 R$
MVP
400 R$
VIP
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Beginning of Power · welcome1,045 · 0.00% win
Power Hungry · other499 · 0.00% win
Tier 1 Defeated · progression487 · 0.00% win
Pandemic · other449 · 0.00% win
Slayer of the Stars · progression413 · 0.00% win
Reap What You Sow · other392 · 2.6% win
Heavy Smacker · other387 · 0.00% win
Is this The End? · progression386 · 0.00% win
Unstoppable Force · other363 · 0.00% win
Big Slappa · other348 · 2.6% win
A Small Sacrifice · other316 · 0.00% win
Immovable Object · other279 · 0.00% win
The Peak · progression266 · 0.00% win
The Great Alchemist · other224 · 0.00% win
A Great Sacrifice · other224 · 2.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5814 August 2026 — 58 % liked3 September 2026 — 58 % liked13 September 2026 — 58 % liked23 September 2026 — 58 % liked23 October 2026 — 58 % liked14 August 202623 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 08:0358no change
23 Sept 2026, 08:0158no change
13 Sept 2026, 08:0058no change
3 Sept 2026, 07:5358no change
14 Aug 2026, 07:5158first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.