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SLING

SLING

A Roblox experience owned by lick.io.

SimulatorENbrick breakersimulatoregg collection

SLING is a simulator game created on 2023-01-27. It has accumulated 12,868,787 lifetime visits and 31,647 favorites. The experience holds an 80% like percentage. Currently, zero users are playing. The game falls under the simulator genre.

Description (written by the developer; not a statement by this register)

Welcome to SLING! SLING is a brick breaker inspired simulator game. Click your screen to aim, and shoot balls at enemies to collect blocks! Sell your blocks to open eggs and upgrade your stats! ROBLOX Premium subscribers get a +10% coin boost! Members of our lick.io ROBLOX group get a +10% coin boost! For each friend you have in your game, you will receive a 5% coin boost!

Last updated by the developer 5 Oct 2024, 02:16 UTC.

0
playing (measured 10 Aug 2026, 14:48 UTC)
12,868,787
lifetime visits
80%
liked (13,051 👍 / 3,344 👎)
31,624
favourites (2.5 per 1k visits)
27 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INFINITE STORAGE
799 R$
VIP
799 R$
x3 EGG OPEN
699 R$
x2 Shards
499 R$
x2 COINS
499 R$
QUICK EGG OPEN
399 R$
LUCKY
399 R$
x2 SHINY CHANCE
349 R$
+10 BALL EQUIP
299 R$
+200 BALL STORAGE
199 R$
AUTO OPEN
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome5,854,665 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8013 August 2026 — 80 % liked23 August 2026 — 80 % liked2 September 2026 — 80 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:4980no change
23 Aug 2026, 18:4680no change
13 Aug 2026, 18:4580first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

sling.fandom.com0 active editors · 453 edits
44 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.