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🏁 Run to the Finish Line! 🏁 [NEW!]

🏁 Run to the Finish Line! 🏁 [NEW!]

A Roblox experience owned by Speedy! Studios.

ObbyENparkourrebirthspeed

Description (written by the developer; not a statement by this register)

🏁 Welcome to Run to the Finish Line! 🏁 πŸƒβ€β™‚οΈ 1. Run to the finish line πŸ”Ό 2. Rebirth to gain more speed 🐾 3. Get enough rebirths to unlock powerful pets! πŸ† 4. Be the fastest to get to the finish line! πŸ‘ Please like and favourite the game! 🎁 Join Speedy! Studios to get 100+ permanent speed! https://www.roblox.com/groups/16876522/Speedy-Studios#!/about 🏷️Tags (ignore): Fun, Win, Fast, Obstacle, Speed, Rebirth, Cartoony, Colorful, Easy, Adventure, Obby, Super, Victory, Parkour. ⭐ Enjoy the game

Last updated by the developer 10 Jun 2026, 22:09 UTC.

0
playing (measured 11 Aug 2026, 16:03 UTC)
278,594
lifetime visits
82%
liked (36 πŸ‘ / 8 πŸ‘Ž)
152
favourites (0.5 per 1k visits)
27 January 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Laser Gun
699 R$
Rainbow Carpet
599 R$
Fusion Coil
499 R$
Speed Coil
399 R$
Gravity Coil
349 R$
Death Sword
299 R$
2x Rebirths!
299 R$
Boombox
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Rebirth! Β· progression17,195 Β· 0.00% win
5 Rebirths! Β· progression417 Β· 0.00% win
10 Rebirths! Β· progression152 Β· 0.00% win
50 Rebirths! Β· progression26 Β· 0.00% win
100 Rebirths Β· progression9 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.