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Block Eating Simulator

Block Eating Simulator

A Roblox experience owned by Blocky Roblox Games.

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Block Eating Simulator is a simulator experience created on January 28, 2023. The game has accumulated 73,974,557 lifetime visits and 109,900 favorites. Currently, zero users are playing. The title holds an 80 percent like percentage. It is categorized under the simulator genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

🔴 Control your cube and eat real players and normal cubes! 👍 Don't forget to thumbs up! Join the group to claim OP daily rewards and CODES in shout! (MEMBER ONLY) 📋 CODE LIKES COMING SOON! 🚪 Join our social links for OP CODES! Block Eating Simulator was the first game of this type found on ROBLOX

Last updated by the developer 14 Nov 2025, 13:49 UTC.

0
playing (measured 10 Aug 2026, 14:19 UTC)
73,974,557
lifetime visits
80%
liked (195,116 👍 / 49,459 👎)
109,865
favourites (1.5 per 1k visits)
28 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] 2x Collect Boost
999 R$
2x Coins
450 R$
Skin Pack
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

5K Size · other19,861,884 · 18.2% win
25K Size · progression10,201,387 · 0.00% win
100K Size · progression5,266,684 · 18.2% win
250K Size · progression2,891,222 · 18.2% win
500K Size · progression1,886,047 · 18.2% win
1M Size · progression1,178,437 · 0.00% win
5M Size · progression148,449 · 0.00% win
10M Size · progression47,894 · 0.00% win
50M Size · progression3,405 · 0.00% win
Met the OWNER! · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8023 August 2026 — 80 % liked2 September 2026 — 80 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:3880no change
23 Aug 2026, 13:3580first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.