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maxwell simulator 🐈

maxwell simulator 🐈

A Roblox experience owned by Vibing Cats's.

SimulatorENcat petmemesimulator

Maxwell Simulator 🐈 is a simulator experience created on 2023-01-28. It has recorded 4,464,683 lifetime visits and 317,709 favorites. The experience holds an 86% like percentage. Currently, zero users are playing. The game features cat-themed mechanics and badge collection.

Description (written by the developer; not a statement by this register)

welcome to maxwell simulator, truly one of the meme experiences of all time… 🙀 THINGS TO DO IN THIS EXPERIENCE: - BE A CAT 🐈 - COLLECT BADGES 🏆 - WASTE YOUR TIME ⏰ - EARN POINTS 💰 - SPEND MONEY 💰🙀 - SAVE THE KING 👑🙀 - FIND THE MUMMY 🙀🧻 - EXPLORE THE WORLD 😎🤓 - DANCE AND VIBE WITH FRIENDS 😎 - FIND ALL MAXWELL BADGES 🙀🙀 - BE DINGUS ( MAXWELL ) 😼

Last updated by the developer 19 Mar 2026, 03:51 UTC.

0
playing (measured 10 Aug 2026, 20:07 UTC)
4,464,683
lifetime visits
86%
liked (2,088 👍 / 327 👎)
317,704
favourites (71.2 per 1k visits)
28 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE] RAINBOW NEON SKIN
275 R$
[SALE] CAR SKIN
230 R$
BOOMBOX [SALE]
58 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU PLAYED! 🐈 · welcome1,766,961 · 57.1% win
STATUEWELL · other990,289 · 42.9% win
MAXWELL THE EXPLORER 🗺 · other769,169 · 14.3% win
YETI · other645,119 · 0.00% win
FROZEN MAXWELL · other641,570 · 0.00% win
LIONWELL · other641,327 · 14.3% win
ZEBRAWELL · other635,844 · 14.3% win
??? · other616,443 · 42.9% win
OBSIDIAN MAXWELL · other568,889 · 42.9% win
PANDAWELL · other535,479 · 14.3% win
GNOMEWELL · other503,716 · 42.9% win
LUCKY MAXWELL · other500,664 · 14.3% win
MAGMA MAXWELL · other495,502 · 42.9% win
TIGERWELL · other482,432 · 14.3% win
MUMMYWELL 😼 · other476,724 · 14.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:3486no change
14 Aug 2026, 02:3286first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.