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Gigglefun's Happy Diner

Gigglefun's Happy Diner

A Roblox experience owned by Foob!.

HorrorENmascot horrorsatireinvestigation

Description (written by the developer; not a statement by this register)

Welcome to the scariest roblox horror game EVER. Popular horror games like Poppy Playtime and whatever the next mascot horror game is SHIVER in the prescence of Gigglefun Gigglefun's Happy Diner is the most happiest place on Earth. Everyone loves the place, especially the little ones. Seeing Gigglefun and his friends Happyball and Sillydog doing their dance on the stage is mindblowing. But not everything is normal at night........ You are a customer of the diner, and after recieving a note from the diner, come to investigate. If it wasn't obvious this is a crappy satire on mascot horror games <15 minute experience Credits: Im_Foobis- coming up with this terrible idea, all the coding, and some map making/modeling Golwob and Ujerri- map making/modeling

Last updated by the developer 2 Jun 2025, 01:17 UTC.

0
playing (measured 11 Aug 2026, 05:21 UTC)
5,718
lifetime visits
98%
liked (284 👍 / 7 👎)
814
favourites (142.4 per 1k visits)
29 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Incredibly Cool Title Screen
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,086 · 0.00% win
Survived, for now.... · progression1,430 · 0.00% win
Met your fate · other1,095 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.