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Halloween Night

Halloween Night

A Roblox experience owned by Derpie Studios.

RoleplayENHalloweenQuestingCollecting

Halloween Night is a roleplay experience created on September 14, 2017. The game has recorded 43,188,819 lifetime visits and 433,319 favorites. Currently, two users are playing. The title maintains a 90% like percentage. It features gameplay elements including exploration, candy collection, and quest completion within the Bloxitown setting.

Description (written by the developer; not a statement by this register)

Welcome to Halloween Night! 🎃 V0.35 That time of year has come, Halloween Night! Bloxitown needs your help! [TO-DO]: -Explore Bloxitown -Collect Candy -Go Trick or Treating! -Complete Quests -Earn Cash -Buy Items! -Happy Halloween! Be sure to PM the Devs for suggestions and feedback! Our Devs work hard to develop the game for the best Trick-or-Treating experience. Updates will be rolled out depending on status. Brought to you by Derpie Studios: https://www.roblox.com/My/Groups.aspx?gid=2861387 Update Log V0.4: -New Quest: Homesick

Last updated by the developer 28 Sept 2023, 18:19 UTC.

2
playing (measured 10 Aug 2026, 14:16 UTC)
43,188,819
lifetime visits
90%
liked (78,771 👍 / 8,973 👎)
439,150
favourites (10.2 per 1k visits)
14 September 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:163first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Broom
500 R$
King-Sized Candy
350 R$
Candy Cannon
250 R$
Infinite Capacity
225 R$
Daredevil Horse
200 R$
No Tricks!
150 R$
2x Walkspeed
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Halloween Night! · welcome22,796,409 · 100.0% win
Trick! · other13,730,299 · 100.0% win
Teepee Troubles · other3,991,313 · 33.2% win
Rest In Peace · other2,923,348 · 20.5% win
Black Cat Hunt · collection2,576,978 · 16.3% win
Pumpkin Carver · other2,462,220 · 15.9% win
Confused Batty · other2,394,311 · 15.8% win
Stuck In a Tree · other2,267,677 · 15.2% win
Mail Delivery · other2,186,011 · 13.9% win
Halloween Night! · other1,825,933 · 16.2% win
Tangled Misfortune · other1,740,509 · 12.5% win
Lost Limbs · other1,496,729 · 9.2% win
Wizards' Wrangle · other1,033,769 · 10.1% win
Homesick · other901,819 · 14.9% win
The Werewolf Curse · other738,307 · 4.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9023 August 2026 — 90 % liked2 September 2026 — 90 % liked12 September 2026 — 90 % liked22 September 2026 — 90 % liked2 October 2026 — 90 % liked12 October 2026 — 90 % liked22 October 2026 — 90 % liked1 November 2026 — 90 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 15:0090no change
22 Oct 2026, 14:5290no change
12 Oct 2026, 14:5190no change
2 Oct 2026, 14:4990no change
22 Sept 2026, 14:4890no change
12 Sept 2026, 14:4790no change
2 Sept 2026, 14:3890no change
23 Aug 2026, 14:3490first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.