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Halloween Night

Halloween Night

A Roblox experience owned by Derpie Studios.

RoleplayENHalloweenQuestingCollecting

Halloween Night is a roleplay experience created on September 14, 2017. The game has recorded 43,188,819 lifetime visits and 433,319 favorites. Currently, two users are playing. The title maintains a 90% like percentage. It features gameplay elements including exploration, candy collection, and quest completion within the Bloxitown setting.

Description (written by the developer; not a statement by this register)

Welcome to Halloween Night! 🎃 V0.35 That time of year has come, Halloween Night! Bloxitown needs your help! [TO-DO]: -Explore Bloxitown -Collect Candy -Go Trick or Treating! -Complete Quests -Earn Cash -Buy Items! -Happy Halloween! Be sure to PM the Devs for suggestions and feedback! Our Devs work hard to develop the game for the best Trick-or-Treating experience. Updates will be rolled out depending on status. Brought to you by Derpie Studios: https://www.roblox.com/My/Groups.aspx?gid=2861387 Update Log V0.4: -New Quest: Homesick

Last updated by the developer 28 Sept 2023, 18:19 UTC.

2
playing (measured 10 Aug 2026, 14:16 UTC)
43,188,819
lifetime visits
90%
liked (77,431 👍 / 8,939 👎)
433,723
favourites (10.0 per 1k visits)
14 September 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:163first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Broom
500 R$
King-Sized Candy
350 R$
Candy Cannon
250 R$
Infinite Capacity
225 R$
Daredevil Horse
200 R$
No Tricks!
150 R$
2x Walkspeed
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Halloween Night! · welcome22,564,317 · 98.5% win
Trick! · other13,576,749 · 63.1% win
Teepee Troubles · other3,941,312 · 28.6% win
Rest In Peace · other2,892,507 · 20.4% win
Black Cat Hunt · collection2,547,331 · 19.7% win
Pumpkin Carver · other2,432,449 · 19.7% win
Confused Batty · other2,365,992 · 18.1% win
Stuck In a Tree · other2,241,761 · 16.6% win
Mail Delivery · other2,161,344 · 14.8% win
Halloween Night! · other1,801,354 · 19.4% win
Tangled Misfortune · other1,717,914 · 16.8% win
Lost Limbs · other1,478,174 · 14.6% win
Wizards' Wrangle · other1,013,608 · 15.1% win
Homesick · other893,348 · 2.6% win
The Werewolf Curse · other728,442 · 10.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9023 August 2026 — 90 % liked2 September 2026 — 90 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:3890no change
23 Aug 2026, 14:3490first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.