Map System Test
A Roblox experience owned by Badge Hunt Studios.
Fighting & PvPENrandomizermemesitem asylum inspired
Description (written by the developer; not a statement by this register)
(Heads up: This game has FLASHING LIGHTS and LOUD SOUNDS so be weary when playing) MST, your average Randomizer game! Heavily inspired and taken off of Item Asylum! A game filled with references to memes, media, shows/games, obscure and niche things and many more! Upon joining a match you get three items being your melee (first slot), your ranged (second slot), and your misc (third slot) You use the weapons to your advantage to make it either to the top of the leaderboard or to win for yourself or your team! Big thanks to all my friends over the years who have supported me, especially DiscoDestroyingDJ, YummyGummy198, and tonytonytony65 for being there for the project! Additional note: This game shouldn't be taken so seriously as I made this as passionate fun and not for anything else really, I do not intend for this game to grow in popularity or anything that seems like competing, I made this for fun that I wanted to share with the public so just learn to enjoy the game :)
Last updated by the developer 3 Aug 2026, 17:32 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 14:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.