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Banana Tycoon

Banana Tycoon

A Roblox experience owned by Cool Capybara Fan Club.

TycoonENHalloweenTycoonLeaderboard

Banana Tycoon is a tycoon experience created on 2023-01-29. It has accumulated 1,089,315 lifetime visits and 5,529 favorites. The game holds an 82% like percentage. Currently, zero users are playing. The description highlights Halloween-themed updates, including new candy currency, themes, and leaderboards.

Description (written by the developer; not a statement by this register)

🎃 HALLOWEEN! 🎃 🍬 New candy currency and leaderboard (earned through playtime)! 🦇 Awesome new themes with CrAzY multipliers! 🍁 Halloween Island with crate and leaderboard! 🍂 Fall-themed lobby and tycoons! Welcome to Banana Tycoon! 🛍️ Collect tons of unique bananas! 💵 Make money from your bananas and become rich! 💥 Rebirth to unlock INSANE bananas! 📦 Open theme crates to unlock awesome themes and multipliers! 😃 Hang out with friends and compete with each other! 🏆 Climb the global leaderboards and become the best!

Last updated by the developer 22 Jun 2026, 02:23 UTC.

0
playing (measured 10 Aug 2026, 16:49 UTC)
1,089,315
lifetime visits
82%
liked (3,612 👍 / 782 👎)
5,518
favourites (5.1 per 1k visits)
29 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Ascensions
1,199 R$
Shadow VIP
999 R$
2x Candy
299 R$
VIP
249 R$
2x Rebirths
199 R$
Rainbow Upgrader
99 R$
2x Money
69 R$
2x WalkSpeed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome645,975 · 0.00% win
Rebirth · progression106,185 · 0.00% win
Ascend · progression1,899 · 0.00% win
Meet HotdogWithFries · other408 · 0.00% win
WIP · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked23 September 2026 — 82 % liked14 August 202623 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 17:3882no change
14 Aug 2026, 14:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.