Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[RE-RELEASE] Grand Kaizen

[RE-RELEASE] Grand Kaizen

A Roblox experience owned by OverBlock.

RoleplayENanimeaction RPGsorcery

[RE-RELEASE] Grand Kaizen is a roleplay experience created on 2023-01-30. It has accumulated 8,726,947 lifetime visits and 69,884 favorites. Currently, zero users are playing. The game holds a 55% like percentage. The description highlights sorcery themes, weapon choices, and combat mechanics including light and heavy attacks.

Description (written by the developer; not a statement by this register)

🐉 Game Info: Explore this strange world of sorcery to become a Powerful Jujutsu Sorcerer, or a High Grade Curse! Progress into the best build with a diverse choice of weapons, a variety of powers, a remarkable storyline, and awesome visuals. Whether you venture solo or with a party, make sure you're careful wherever you go... 🕹️ Controls: [K] - View All Quests [F] - Block [M] - Menu [LMB] - Light Attack [RMB] - Heavy Attack [E] - Interact [Q + WASD] - Dash

Last updated by the developer 13 Jul 2026, 05:35 UTC.

0
playing (measured 10 Aug 2026, 16:08 UTC)
8,726,947
lifetime visits
55%
liked (37,286 👍 / 29,947 👎)
69,834
favourites (8.0 per 1k visits)
30 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Servers
899 R$
Technique Storage
399 R$
Instant Reroll
299 R$
Free Fast Travel
149 R$
Emote Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

5513 August 2026 — 55 % liked23 August 2026 — 55 % liked2 September 2026 — 55 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:1755no change
23 Aug 2026, 21:1655no change
13 Aug 2026, 21:1555first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.