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Nico's nextbots but bad

Nico's nextbots but bad

A Roblox experience owned by Dumb_Games.

HorrorENNextbotsHorrorFunny

Nico's nextbots but bad is a horror experience created on 2023-01-30. It has accumulated 1,019,478 lifetime visits and 1,458 favorites. The game holds a 74% like percentage. Currently, zero players are active. The description identifies it as a low-budget version of Nico's Nextbots, noting controls for PC, VR, and mobile platforms.

Description (written by the developer; not a statement by this register)

A Zero Budget version of Nico's Nextbots. ATTENTION: this game is Meant to be made BADLY, Please Do Not hate on the game PC: Shift To Run VR: Trigger To Run MOBILE: Button To Run tags: Nico's Nextbots Nextbots Horror Survive Survival Funny

Last updated by the developer 25 Jan 2026, 04:18 UTC.

0
playing (measured 11 Aug 2026, 09:31 UTC)
1,019,478
lifetime visits
74%
liked (468 👍 / 168 👎)
1,473
favourites (1.4 per 1k visits)
30 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hammer
1,500 R$
Epik Gun
500 R$
Donate
15 R$
Candy Cane
10 R$
Gravity Coil
10 R$
Cake
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome416,008 · 44.4% win
Rickrolled · other26,570 · 0.00% win
Robux Store · other17,401 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked23 October 2026 — 74 % liked2 November 2026 — 74 % liked14 August 20262 November 2026
3 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 18:3174no change
23 Oct 2026, 18:2374no change
14 Aug 2026, 15:2374first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.